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Monster Wars Strategy Guide

Everything you need to know to build your base, crush your enemies, and climb the seasonal ladder.

Contents

  1. Getting Started
  2. Faction Guide
  3. Base Building Strategy
  4. Troop Types & Tactics
  5. Map & Territory Control
  6. Raiding Strategy
  7. Time Phases & Combat Bonuses
  8. Alliances & Rallies
  9. Seasonal Ladder
  10. Resource Economy
  11. Heroes
  12. Pro Tips

1. Getting Started

When you first join Monster Wars, you'll pick a faction: Vampires, Werewolves, or Zombies. This choice determines your resource types, troop abilities, and combat bonuses during certain time phases.

If you let the game auto-select your faction, you get double starting resources and a 7-day VIP Bronze trial. The game places you in whichever faction has the fewest players to keep the war balanced.

After choosing your faction, you'll start with a base containing a few level-1 buildings and a small garrison of troops. Your first priority is upgrading your resource generators to establish a steady income.

First 30 Minutes Checklist

  1. Upgrade all three resource generators to level 2
  2. Build your first Melee training ground and start training troops
  3. Tap the engagement button a few times to start filling your daily engagement bar
  4. Explore the world map and identify nearby territory to claim
  5. Join an alliance for protection and bonuses

2. Faction Guide

Each faction plays differently. Understanding your faction's strengths — and your opponents' weaknesses — is key to winning battles.

🧛 Vampires — Masters of the Night

Resources
Blood, Shadows, Souls
Peak Phase
Night & Blood Moon
Playstyle
Burst Damage

Vampires excel during nighttime phases, gaining significant combat bonuses when the sun goes down. Their special troop, the Vampire Lord, drains health from enemies during combat, making them durable in extended battles.

Strengths

  • Strongest faction during Night and Blood Moon phases
  • Life-drain mechanic on Special troops sustains them in prolonged fights
  • Blood Moon phase grants a massive faction-wide combat bonus

Weaknesses

  • Reduced effectiveness during Day phase
  • Relies heavily on timing attacks around night cycles
  • Special units are expensive to train

🐺 Werewolves — The Pack Hunts Together

Resources
Meat, Pelts, Moonstones
Peak Phase
Dusk & Full Moon
Playstyle
Pack Tactics

Werewolves thrive when fighting together. Their pack bonus mechanic means bringing more troops yields disproportionately stronger results. They peak during Full Moon, when their transformation grants powerful combat buffs.

Strengths

  • Pack bonus rewards bringing larger armies to battle
  • Full Moon phase grants the strongest single-phase combat bonus in the game
  • Melee troops are tanky and cost-effective

Weaknesses

  • Full Moon is the rarest time phase, so peak power is infrequent
  • Weaker in small skirmishes without pack bonus
  • Resource generation is slower early game

🧟 Zombies — The Swarm Consumes All

Resources
Biomass, Bones, Plague
Peak Phase
Dawn & Day
Playstyle
Attrition & Spread

Zombies play the long game. Their infection mechanic lets them spread influence across the map over time, and their troops are cheap to produce in large numbers. They're the most beginner-friendly faction.

Strengths

  • Cheapest troops to train — quantity over quality
  • Infection mechanic passively spreads territory influence
  • Strong during Day phase when other factions are weaker
  • Easiest faction for new players

Weaknesses

  • Individual troops are weaker than other factions
  • Relies on numerical superiority, which takes time to build
  • Vulnerable to concentrated attacks from Vampire burst damage

3. Base Building Strategy

Your base has 9 building slots, each with a specific function. Every building can be upgraded to increase its output or unlock new capabilities.

Recommended Build Order

Priority Building Why
1st Resource Generator 1 Primary resource income — upgrade this first for compound growth
2nd Resource Generator 2 Secondary resource needed for troop training
3rd Melee Training Ground Start producing troops for defense and early expansion
4th Resource Generator 3 Tertiary resource for advanced buildings and troops
5th Walls Defensive multiplier protects against raids
6th Ranged Training Ground Ranged troops deal damage before melee combat begins
7th Tank Training Ground Tanks absorb damage and protect your ranged units
8th Hero Hall Unlock and level up heroes for passive bonuses
9th Special Training Ground Special faction troops are powerful but expensive

Don't neglect walls. A high-level wall can make the difference between losing 10% of your resources in a raid versus 50%. Upgrade walls whenever you have spare resources.

4. Troop Types & Tactics

Every faction has four troop types. Understanding how they interact in combat is essential.

Melee Troops

The backbone of your army. Melee troops are cheap, train quickly, and form the front line of every engagement. They take and deal damage in close combat and are essential for holding territory.

Ranged Troops

Ranged troops deal damage before melee combat starts. They're fragile but deadly — a good ranged force behind a wall of melee troops can shred an attacking army before it reaches your front line.

Tank Troops

Tanks have high health and act as damage sponges. They protect your more fragile ranged and special units. Every well-composed army needs at least some tanks.

Special Troops

Each faction's special troop has a unique ability tied to their faction identity. These are expensive but powerful. They can turn the tide of close battles.

Army Composition

A balanced army generally follows this ratio:

Troops lost in combat are gone permanently. Unlike some strategy games, there's no way to recover destroyed units. Train replacements before launching your next attack.

5. Map & Territory Control

The world map is a shared hex-grid where all players compete for territory. Controlling territory earns resource bonuses and contributes to your faction's overall score.

How Territory Works

Map Strategy

Don't spread yourself too thin. It's better to control a compact cluster of tiles near your base than to have scattered territories across the map. Concentrated territory is easier to defend and generates bonuses from adjacency.

Before deploying, check the time phase. Your faction might have combat bonuses during certain phases that make attacks much more effective. Timing your strikes is half the battle.

6. Raiding Strategy

Raids are quick attacks on enemy bases to steal resources. They're separate from territory battles — a raid targets a player's base directly.

How Raids Work

  1. Select an enemy player to raid
  2. Send troops from your base to theirs
  3. If your army overcomes their defenses (walls + garrison), you steal a percentage of their stored resources
  4. There's a 25% chance of a surprise attack bonus that increases your loot
  5. The defender receives a battle report with details of the raid

Raid Tips

7. Time Phases & Combat Bonuses

Monster Wars features a dynamic day/night cycle with six distinct phases. Each phase modifies combat bonuses for different factions.

☀️
Day
Zombies strongest. Vampires weakened.
🌅
Dusk
Werewolves gain early bonuses as night approaches.
🌙
Night
Vampires strongest. Their core combat phase.
🌄
Dawn
Zombies gain bonus. Transitional phase.
🌕
Full Moon
Werewolves at maximum power. Rare event.
🩸
Blood Moon
Vampires gain massive bonus. Rare event.

Time phases cycle on a real-time schedule. Check the current phase before launching attacks. A well-timed assault during your faction's peak phase can overcome numerically superior defenders.

8. Alliances & Rallies

Alliances are groups of players within the same faction who team up for mutual protection and coordinated attacks.

Benefits of Joining an Alliance

Rally Attacks

A rally is a coordinated attack where multiple alliance members send troops to a single target. The combined army arrives together for maximum impact. Rallies are the most effective way to take heavily defended positions or attack strong players.

Alliance Names

Alliance types match your faction identity:

9. Seasonal Ladder

Monster Wars uses a seasonal ladder system where players compete in tiers with periodic resets and promotions.

Tutorial Tier

New players start here. Arenas hold 30 players and seasons last 2 weeks. The focus is on learning game mechanics with a protected environment and guided objectives.

Challenger Tier

Promoted from Tutorial. Arenas hold 20 players with 3-week seasons. Competition increases as players fight for promotion to Champion tier. Top performers at the end of each season advance.

Champion Tier

The elite tier. Only 15 players per arena with 4-week seasons. This is where the best players compete for the top rankings and exclusive rewards.

Focus on your seasonal objectives, not just combat. The ladder rewards well-rounded play including base development, territory control, and alliance participation — not just winning battles.

10. Resource Economy

Managing resources is as important as managing troops. Every faction has three unique resource types, but the economy works the same way.

Earning Resources

Spending Wisely

Resources are consumed by building upgrades and troop training. In the early game, prioritize resource generator upgrades — the earlier you invest, the more you earn over the season. Only start heavy troop production after your generators are at a reasonable level.

Stored resources can be raided. If you're going offline for a while, spend your resources on upgrades or troops first, or activate a shield to protect your stockpile.

11. Heroes

Heroes are powerful characters recruited through the Hero Hall building. Each hero provides passive bonuses to your base, troops, or resource generation.

How Heroes Work

Choosing the right heroes depends on your playstyle. Aggressive players benefit from combat-boosting heroes, while economic players prefer resource generation bonuses. Balanced heroes that boost training speed are universally useful.

12. Pro Tips

General

Combat

Economy

Ladder Climbing

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